All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges. We've paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here-but watch out for the telepathic insect-dragons and the clockwork undead.Įxtreme Character DepthEach of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.Īn Imaginative Papercraft WorldThe Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. Where does your myth lead? Come help us uncover it!Īll heroes die someday… but you get to hold on to your favorites. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling. Combat unexpected threats and strange monsters across interactive battlefields. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. I've heard the Banner Saga mentioned a heck of a lot so far as the closest analog to Wildermyth but w/ a more serious tone (?).Wildermyth is a character-driven, procedurally-generated tactical RPG. Needs more events still, the UI could use some improvement for ease of use, & it's not really anywhere close to an RPG to me, but it's a very cool one IMO. I agree on the Fermi Paradox if you're primarily looking for similar full procedural story generation of the random/legacy campaigns. I bounced super hard off of the writing in the first Divinity: Original Sin so haven't made it more than a couple hours into it & never bothered w/ the sequel (& also haven't really been all that hyped on trying their Baldur's Gate sequel either) as a result. Their Shadowrun games were similarly great at nailing the tone of the setting & feel of a good pen & paper Shadowrun campaign IMO, but w/ much less depth to the tactical gameplay & just about full linearity to the stories. SteamDB Package » Wildermyth Add to Cart Install Store Watch Includes 1 items: Wildermyth Price history Information Apps 1 Depots 3 Update history Steam prices in all regions Set your currency Lowest prices are shown on app pages.Lots of people seemed to think the pacing was too slow, but it seemed very accurate to the pen & paper systems to me (which is not surprising since they had a few people who were deep in the creation of the original pen & paper source game at FASA on the dev team). It's a lot more in depth on the inventory/mech load out management & can wind up semi-punishingly grindy to keep your company running & progressing towards the nicer mechs & components. It's got a lot of similarity to the overland game w/ a similar approach to the story mode w/ the scripted content placed inside of procedurally generated open galaxy content. I love(d) the HBS Battletech game, have logged over 650 hours on it. They're all a good bit more of a linear, mostly scripted & long slog than a campaign of Wildermyth though w/ more focus on story & a good deal of min/max granularity to character progression & gear & the potential to wind up spending a lot of time managing inventory. Dragon Age: Origins & Pillars of Eternity 1/2 would be the more recent titles that seemed to scratch the same itch for me. My favorites were usually from BioWare, Black Isle/Interplay, & later Obsidian (Baldur's Gate 1/2, Icewind Dale, Fallout 1/2, most of the expansions of Neverwinter Nights 1/2 especially Mask of the Betrayer). Most of your good old(er) school isometric cRPGs will offer similar party based, tactical, semi-turn based game play, just w/ a different presentation style.
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